Zelda Theory: Almost Every Game Is Between BOTW's Two Calamities

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댓글 0건 조회 24회 작성일 25-12-06 23:57

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This ability to phase through solid matter looks like it will be very useful in Link's adventure through Hyrule. Though it doesn't seem like it will have many applications in combat, it could have a great many in traversal and puzzle solving, and can help improve BOTW 's exploration in the sequel . Link's new arm glows green while he uses this, so it would appear that this will be one of its features instead of something he has to pick up in the world like a weapon, though it may still have its limitations. Players may only be able to use it in the floating islands, for example, or only to travel vertically and not horizontally through walls. A new detail in Nintendo console Evolution 's latest TOTK trailer, also hosted on YouTube, may also have shown another limitation; Link carries capsules on his waist that are lit up the same color as the green that accompanies this ability, so it's possible that they're a consumable power source that he will need in order to use


Breath of the Wild 2 has seemingly had ample development time. The first teaser trailer was released in 2019, and the game's 2022 release date remains unknown, indicating it might not release until the second half of the year. The development team likely also had reusable assets from Breath of the Wild that could be used in this sequel since it's not only set in the same Legend of Zelda timeline but also seemingly not long after its predecessor - and because it's on the same console, the Switch. What this could mean is that the development team has had time to add a lot of new features, some of which could have been scrapped from prior games. The leading speculation here might show that BOTW 2 is leaning even further into the mystical side of the Zelda universe than its predeces


The implementation of crystal portals into Breath of the Wild 2 would be unexpected, but also creative and fun. Link could find them in previously unexplored sections of Hyrule Castle where they were originally intended to be over two decades ago, helping players see new locations and building on BOTW's lore. They could also be used to access the floating islands across Hyrule's sky. In E3's trailer, Link is seen floating and maneuvering through solid rock, indicating that he'll have some form of control over his movement between Hyrule's surface from Breath of the Wild and the new settlements above it. However, it's fun to think that these crystal portals could play a part in that discovery. Perhaps Link and Zelda catch wind of the crystals, leading them to Hyrule Castle where they may be encountering Calamity Ganon in the teaser trailer. Then, once Zelda falls into the darkness, Link continues his search for the portals to help rescue her. There's also potential that each floating landmass in the sky has its own crystal portal to teleport between each ot


Ocarina of Time was a flagship game for the Nintendo 64, and it was a game Nintendo purposely utilized to test how far the console could be pushed. While Ocarina of Time's scrapped portal system couldn't work in the Zelda franchise in the late '90s — the portal work was completed around '96 or '97 per Giles Goddard, a developer who worked on a concept demo for Ocarina of Time - it might be able to now. The Switch can handle much more complicated coding and larger game sizes. The original Nintendo Switch handled Breath of the Wild , the franchise's biggest game, with ease, and now there are even newer Switch models with better specs and capabilities. With each new console, cooler features like these scrapped portals become increasingly possi


In Breath of the Wild , there are cameos from Twilight Princess and other past Zelda games in the form of special armor in the DLC. These include Midna's helmet and the infamous Majora's Mask. They may be a small detail, but they're at least partial proof that the events and characters of previous games are present in BOTW 's universe. Where exactly BOTW fits into Legend of Zelda 's split timelines is unclear, but it's widely regarded to be at the very end of one of them or a united timeline, so almost any character from past games could theoretically appear in BOTW


hq720.jpgBOTW ’s history of Hyrule is told primarily through vague legends, most of which are passed to Link by Impa after he loses his memories. As such, the legend of the First Great Calamity 10,000 years before the game’s events create a lot of confusion about BOTW ’s story and the overarching Zelda timeline. Either BOTW must take place more than 10,000 years after every other event on the official timeline so far, or the First Great Calamity occurred during some earlier era of the timeline that has yet to be revealed. If the Zelda theory about the Zonai tribe's identity as the ancient Interlopers is true, however, then it’s possible that learning the full story of their mysterious disappearance may reveal the truth of Hyrule’s history. This outcome would, however, introduce yet another paradox to **The Legend of Zelda ** 's timeline - Ganondorf is first introduced in Ocarina of Time , meaning there would have to be justification for Calamity Ganon's appearance in the Interloper War/First Great Calamity in an earlier

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