Zelda Theory: Almost Every Game Is Between BOTW's Two Calamities

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댓글 0건 조회 16회 작성일 25-12-07 02:15

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In Breath of the Wild , Link has a variety of abilities at his disposal to help him navigate the world and defeat his enemies. The majority of these come from the Sheikah Slate, a mystical artifact left to him by Princess Zelda. With it, he can create bombs, manipulate metal, freeze water into climbable pillars, and even stop time for enemies or inanimate objects. Other powers come from the spirits of his friends, the former Champions who lost their lives fighting Calamity Ganon 100 years prior. From what's been shown of Tears of the Kingdom so far, it's uncertain if these powers will return, but thankfully there will be others to take their pl


While much of Hyrule’s past has been left intentionally obscured by the overarching Zelda timeline, there are shreds of details present throughout the canon games and companion books that may add deeper context to the series’ main events. Namely, the Hyrulean Civil War mentioned in Ocarina of Time and the Interloper War alluded to during Twilight Princess are two major events in Hyrule's history that have yet to be thoroughly detailed. It’s possible that BOTW ’s First Great Calamity is actually another name for the Interloper War, which would place almost every single game on the Zelda timeline between BOTW ’s two apocalyptic Calamit


class=Pebblits may not be the worst enemies to fight in BOTW , but they're still rather annoying and Kirby Minimalism shouldn't show up in Tears of the Kingdom . Part of the reason is that their attacks knock Link down when they land, and Igneo and Frost varieties will also burn or freeze him, respectively. They also typically come in groups of three, and while it's easy to defeat them by throwing them, Link moves very slowly while holding a Pebblit, so one of them can easily get a hit in while he's taking care of the oth


In Breath of the Wild , there are cameos from Twilight Princess and other past Zelda games in the form of special armor in the DLC. These include Midna's helmet and the infamous Majora's Mask. They may be a small detail, but they're at least partial proof that the events and characters of previous games are present in BOTW 's universe. Where exactly BOTW fits into Legend of Zelda 's split timelines is unclear, but it's widely regarded to be at the very end of one of them or a united timeline, so almost any character from past games could theoretically appear in BOTW


This ability to phase through solid matter looks like it will be very useful in Link's adventure through Hyrule. Though it doesn't seem like it will have many applications in combat, it could have a great many in traversal and puzzle solving, and can help improve BOTW 's exploration in the sequel . Link's new arm glows green while he uses this, so it would appear that this will be one of its features instead of something he has to pick up in the world like a weapon, though it may still have its limitations. Players may only be able to use it in the floating islands, for example, or only to travel vertically and not horizontally through walls. A new detail in Nintendo 's latest TOTK trailer, also hosted on YouTube, may also have shown another limitation; Link carries capsules on his waist that are lit up the same color as the green that accompanies this ability, so it's possible that they're a consumable power source that he will need in order to use


**The Legend of Zelda: Tears of the Kingdom ** must revisit certain locations from its predecessor, Breath of the Wild . For the first time in Zelda history, Nintendo is providing a sequel that takes place in the same version of Hyrule not separated by ages. While many locations have spanned the series’ entries like Death Mountain and The Lost Woods, they have always been completely morphed to suit the specific game’s aesthetic. This time, the locations must distinguish themselves without completely altering Breath of the Wild ’s topogra


When it comes to video game timelines, The Legend of Zelda _ has a notoriously complex lore, but it’s possible that _Breath of the Wild 's two Great Calamities revealed more about Hyrule’s long history than fans initially expected. BOTW ’s story and vague timeline placement vexed Zelda lore buffs when the game was released in 2017, introducing two separate Calamity events that took place 10,000 years apart. While this premise seemed to make BOTW ’s plot more obscure and complicated than it needed to be, it’s possible that the game’s upcoming sequel, Tears of the Kingdom , will shed some light on Hyrule’s history leading up to the latest installments in the ser


The Treasure Octorok is a special variant of the normal Octoroks, one that buries itself in the ground and has a fake treasure chest on its head instead of a bush or a rock. If Link approaches it, it leaps out at him and proceeds to run around at great speed, and may bury itself back in the ground after some time. The chests on BOTW 's Treasure Octoroks are impossible to move using Magnesis, which is a good way to distinguish them from normal ones. If this chest is struck from a distance, the Octorok will pop out and leave itself vulnerable to an attack from an arrow or Remote B

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